1. Constitution Class Refit Interer and Bridge Set from 2271-2293
2. Different Transporter Effects for Players (Can perches them in the C-Store)
3. Springfield Class
4. Different Shuttle interers
5. Change Crewmen Uniforms
6. ST6 Crewmen Uniforms
7. Oberth T6
8. Sovereign Interer
9. Challenger Class
10. STTNG Cadet Uniforms
rattler2Member, Star Trek Online ModeratorPosts: 58,597Community Moderator
The TMP era Connie had 2 different bridges. Do you want the one as seen in Wrath of Khan or the one seen in Undiscovered Country?
And we can already make a mockup of the TNG Cadet uniforms using the standard TNG uniform. Just color the shoulders red and the rest black. Only thing we don't have are the cadet pips, but I think they could just use the same ones off the STO Cadet uniforms.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
1. Constitution Class Refit Interer and Bridge Set from 2271-2293
2. Different Transporter Effects for Players (Can perches them in the C-Store)
3. Springfield Class
4. Different Shuttle interers
5. Change Crewmen Uniforms
6. ST6 Crewmen Uniforms
7. Oberth T6
8. Sovereign Interer
9. Challenger Class
10. STTNG Cadet Uniforms
1) No...the connie has enough stuff already. Romulans still have the choice of one whole bridge in their faction ships.
2) Sure, why not.
3) No...feddie bears have enough ships already.
4) Now you know how us Romulans feel. Honestly one is one more than shuttles need.
5) Umm...we can already do this.
6) No...once again, enough with the feddie bear stuff...other factions needs love too.
7) And yet again...no. Besides which, why would you want a ship made of pure explodium?
8) Once again...romulans...ONE bridge option. Ain't gonna support more feddie bear options when we have ONE BLOODY BRIDGE.
9) Nope...enough feddie bear stuff still.
10) And once again more nope. Really...other factions don't even have basics things here.
With number 5 though, I think he's referring to being able to change the uniforms on the crew that walk inside the the ship, which is something the devs said can't be feasibly done.
I'd like to see the Antarian Trans-stellar Rally held as an annual event.
The map is there, it just needs to be made into a multiplayer map like Risa and provided with a few social accommodations, stores, NPC's etc. Heck, even the race mechanic is already in game.
Imagine a shuttle-centric event with shuttle-based prizes like racing engines and enriched deuterium fuel expendable items. (Hey, the engines might give a bonus for using the consumables?) And a shuttle prize ship for participating in competitive race events! Th Lobi Merchants will go wild.
The TMP era Connie had 2 different bridges. Do you want the one as seen in Wrath of Khan or the one seen in Undiscovered Country?
And we can already make a mockup of the TNG Cadet uniforms using the standard TNG uniform. Just color the shoulders red and the rest black. Only thing we don't have are the cadet pips, but I think they could just use the same ones off the STO Cadet uniforms.
if you read carfully I said from 2271-2293 so yeah I mean both kinda like Voyager with the Cargo Bay and Mess Hall
1) Bug Fixes.
2) Stability improvements.
3) Quality of life improvements.
4) Polished up textures, models and maps.
5) A fit-for-purpose loadout system that includes traits and specializations.
6) Re-engineering expanded to encompass everything.
7) A pet inventory.
8) Bug Fixes.
9) Account wide starship trait unlocks.
10) Genetic re sequencers for boffs. Lets suck the DNA out of one and inject their traits into another, what could possibly go wrong?
Oh and re balancing of old and useless powers, I am looking at you photonic shock-wave. Get it together you numpty!
> @smokebailey said:
> [quote="coldnapalm;c-13439308"
> 7) And yet again...no. Besides which, why would you want a ship made of pure explodium?
>
>
> Yet we got T6 Mirandas.
Mirandas are not made of pure explodium. They are generally flown by idiot captains. Khan took one and did quite well against the connie with one.[/quote]
No, they were declawed by lazy/cheap effects folks and, perhaps, writers.
if I would have to chose now that they have to put in right away would be Different Shuttle Cockpits and not just have for like TOS and or Runabout once no I am talking about the Type 5-10 Delta Flyer and even Alien once too
Khan did well in what was then a new-model Miranda, up against an antiquated Constitution-class that had been retired to being a teaching ship, and was at the time manned largely by midshipmen.
Reasonably, a Miranda going up against 25th-century state-of-the-art ships should fare about as well as a rowboat with a pressurized hull. The fact that there are T6 Mirandas stretches my Suspenders of Disbelief a bit.
Comments
And we can already make a mockup of the TNG Cadet uniforms using the standard TNG uniform. Just color the shoulders red and the rest black. Only thing we don't have are the cadet pips, but I think they could just use the same ones off the STO Cadet uniforms.
Dunno, he does this every month.
With number 5 though, I think he's referring to being able to change the uniforms on the crew that walk inside the the ship, which is something the devs said can't be feasibly done.
The map is there, it just needs to be made into a multiplayer map like Risa and provided with a few social accommodations, stores, NPC's etc. Heck, even the race mechanic is already in game.
Imagine a shuttle-centric event with shuttle-based prizes like racing engines and enriched deuterium fuel expendable items. (Hey, the engines might give a bonus for using the consumables?) And a shuttle prize ship for participating in competitive race events! Th Lobi Merchants will go wild.
2) the uss emment till
3) exploration system
4) being able to command starbases
2) Stability improvements.
3) Quality of life improvements.
4) Polished up textures, models and maps.
5) A fit-for-purpose loadout system that includes traits and specializations.
6) Re-engineering expanded to encompass everything.
7) A pet inventory.
8) Bug Fixes.
9) Account wide starship trait unlocks.
10) Genetic re sequencers for boffs. Lets suck the DNA out of one and inject their traits into another, what could possibly go wrong?
Oh and re balancing of old and useless powers, I am looking at you photonic shock-wave. Get it together you numpty!
I also want AoD KDF!
My character Tsin'xing
7) And yet again...no. Besides which, why would you want a ship made of pure explodium?
[/quote]
Yet we got T6 Mirandas.
"Standing watch" isn't meant to be taken literally, you know...
My character Tsin'xing
How do you explain the one or two BOffs sitting in the floor with the chair through them on some bridges then?
Personally main thing I'd want is the foundry to come back.
Its not just the TOS bridge. I see it sometimes in a Sovereign bridge.
> Yet we got T6 Mirandas.
Mirandas are not made of pure explodium. They are generally flown by idiot captains. Khan took one and did quite well against the connie with one.[/quote]
No, they were declawed by lazy/cheap effects folks and, perhaps, writers.
My character Tsin'xing
Reasonably, a Miranda going up against 25th-century state-of-the-art ships should fare about as well as a rowboat with a pressurized hull. The fact that there are T6 Mirandas stretches my Suspenders of Disbelief a bit.